about me
I'm an Animation Director and Animator with over 18 years of industry experience. As proven leader in animation, I’ve led teams and delivered high-quality work on major productions. I thrive in collaborative environments as filmmaking is a team effort. I also produce my own animated comedies using Unreal Engine and AI tools, with more projects on the way. Outside of work, I enjoy photography, tinkering with classic cars, and pursuing personal creative ventures. My approach combines technical expertise with narrative instinct to craft compelling, character-driven visual stories.
Projects
A selection of standout projects I've had the privilege to contribute to. Click to explore

Animation Director

Writer | Director | Animator

Unreal Previs Animator & Generalist

Animation Supervisor

Facial & Mocap Animator

Animation Supervisor

Animation Lead

Animation Lead

Facial & Mocap Animator

CG Visual Development

Previs Artist

Previs Artist

Facial & Mocap Animator

Facial & Mocap Animator

Writer | Director | Animator

Animation Director
Mark Villagracia
Animation Director | Previs Artist | Character Animator | Unreal Engine Specialist
Los Angeles, CA | (909) 510-7006 | markvillagracia@gmail.com
EXPERIENCE
Writer, Director & Unreal Animator – Villagracia Bros | September 2022 – Present
Wrote, directed, and animated an award-winning short film from concept through final delivery.
Led all aspects of production, including story development, cinematography, editing, and sound design.
Official selection at multiple international comedy festivals, with screenings in both the U.S. and abroad.
Unreal Animator – Unit 9 Films | April 2025 – May 2025
Animated intricate object interactions and expressive facial performances to faithfully realize the artist’s creative vision.
Configured and prepared Oculus headsets with AR51 for real-time playback, ensuring seamless user experience.
Unreal Previs Animator & Generalist – Nickelodeon Animation | January 2024 – November 2024
Enhanced storytelling impact by producing cinematic previsualization sequences in Unreal Engine, expanding creatively beyond rough boards and scripts to elevate narrative clarity and visual engagement.
Applied dynamic, real-world camera techniques and compositions to elevate and reinforce the show’s grounded visual style.
Developed previs-optimized props, sets, and lighting rigs, sharing them with fellow artists to streamline production workflows and improve efficiency.
Senior Animator – Kevin VFX | August 2023 – September 2023
Created high-quality previs and realistic creature performances for cinematic television commercials.
Animation Director – DreamWorks Animation | January 2021 – August 2023
Directed large animation teams across flagship franchises, delivering on-time, high-quality cinematic content.
Visited partner studios to provide hands-on training on the show’s visual style and foster strong collaborative relationships.
Led workflow optimizations across the animation pipeline, eliminating bottlenecks and significantly improving production speed and delivery reliability.
Mentored junior animators, resulting in multiple team promotions and skill advancements.
Collaborated with story, lighting, compositing, and rendering departments to troubleshoot rough animatics and resolve visual and technical challenges.
Managed animation retake budgets and partnered with VFX and editorial teams to finalize production-ready episodes.
Animation Supervisor – DreamWorks Animation | October 2018 – January 2021
Supported the Animation Director by reviewing animation shots and providing detailed creative and technical feedback.
Developed new previs workflows that effectively bridged storyboard concepts with 3D animation layouts.
Developed and shared custom acting reference materials through drawings and video demonstrations to enhance character performances.
Worked closely with story, lighting, compositing, and rendering teams to refine rough animatics and to address visual and technical issues.
Animation Lead – DreamWorks Animation | May 2014 – September 2018
Created animation cycles and crafted character pose and expression sheets to establish clear performance guidelines.
Supported the Animation Supervisor by reviewing animation shots and providing detailed creative and technical feedback.
Created comprehensive camera placement and character staging guides, enabling partner studios to efficiently construct high-quality shots and sequences.
Previous Studio Collaborations
Brand New School | Psyop | Duck Soup Studios | The Famous Group | Frame Machine | Frantic Films | Technicolor Interactive
EDUCATION
BFA Animation & Art – California State University Fullerton | Graduated May 2005
Epic Games Unreal Engine Certification – CG Pro | Certified October 2022
CORE COMPETENCIES
- Unreal Engine Previs & Cinematics
- Animation Direction & Narrative Storytelling
- Character & Creature Animation
- Cross-Functional Team Leadership
- Workflow & Pipeline Optimization
- Motion Capture Animation
TECHNICAL SKILLS
Unreal Engine | Autodesk Maya | 3DsMax | Golaem Crowd | Plastic SCM | GitHub | Flow/Shotgrid | Adobe Premiere Pro | Photoshop | Procreate | AR51 | ChatGPT | Pinokio Ai | Kling Ai| Wan Ai